Will convert a single condition on allies into a boon. Your lasts 20 seconds and will give you a bonus 15% and 15%. Grants you a large, single Sand Shade due to the trait. is an elite skill that deals fairly high physical damage and inflicts. This skill will grant you 11% and will not destroy your minion. Is a utility skill that deals physical damage. You will encounter two minions with the builds: This skill will vary depending on which minion was summoned. Once a minion is summoned, you will gain access to a secondary skill. Minions have high base health and will not easily die, unless specifically targeted by an enemy. Minions are specific to the class and can have a few uses in the build. These breaks or adds will help you top up your.
Issues are reduced on encounters with adds or split phases. will grant you 3% per second to a maximum of 66%. Increases the amount of you gain from skills by 10%. You have three traits that help you with generation and size: Your reduces for every sand shade skill that you use. You can also gain through a selection of different skills: You gain through the death of enemies or allies that surround you. Is consumed in order to use any of your skills. Swap out for when at if you are hand kiting or black kiting: This means that your, and will be affected by this trait.Īllows you to summon one, large sand shade which affects your entire subgroup. Ĭauses your skills that grant Barrier to remove a single condition and grant. Will grant you 3% per second up to a maximum of 66%. This will help you spam your shade skills more. Increases your which will increase your pool. This will allow you to spam them more freely. This trait improves your gain from all sources by 10%.Ĭauses your skills to have lower. You can have a 90% uptime on this trait so you should use off. It also causes you to gain more as your health decreases.Ĭauses your to pulse heal your subgroup and teleport players to you. Ĭauses allies to not lose health when you are near. Will cause you to heal your subgroup when you exit. This will pulse five times and revive the squad member by 7% per pulse. Or can be used if boon strip is required.Ĭan come in useful at encounters with large amounts of conditions.Ĭauses you to cast a when you revive a ally. Ĭan help out during events or at any encounter which requires good mobility. Will help you to maintain a high level of which, in turn, will let you spam your shade skills.Ĭan be used as a for add control and for some CC. Is a great elite that offers you passive DPS and damage on demand. Using will also trigger ! It also helps you maintain high levels of which lets you spam your shade skills more! This can be used to resurrect a squad member, at range, assuming you don't have access to. This utility will be the first one that you drop when you need something different. It will also convert boons on foes into conditions. Grants you and provides your allies with. This will hit pretty hard when you are running a hybrid build. Should be run if you can use it to cleave down mobs. If for some reason you need more direct healing, you can run instead. Is pretty vital to this build so you should always keep this skill.